The peoples of Aethelgard are as diverse as the land itself, each race with unique cultures, abilities, and histories.

Major Races

Humans

The most numerous and widespread race in Aethelgard. Humans are adaptable and ambitious, building the great kingdoms of the west.

Elves (Sylvari)

Ancient beings who remember the world before the Cataclysm. They dwell primarily in forests and maintain deep connections to magic.

Dwarves (Khazad)

Sturdy miners and craftsmen who live in mountain holds. They are renowned for their metallurgy and stone-working.

  • Lifespan: 250+ years
  • Homelands: Ironspine Mountains, underground citadels
  • Notable traits: Resistance to poison and disease, master craftsmen

The Rift-Touched

A mysterious race born from the magical energies of the Great Rift. They bear physical manifestations of their connection to wild magic. Neither fully human nor entirely other, the Rift-Touched occupy an uneasy position in Aethelgardian society — revered in some communities, feared in others.

  • Lifespan: Variable (100-300 years)
  • Homelands: Settlements near the Great Rift, scattered communities
  • Notable traits: Glowing eyes or skin markings, unpredictable magical abilities
  • Culture: Many Rift-Touched form tight-knit communities near the Rift edge, developing their own traditions around controlling wild magic surges. Others wander as fortune-tellers, healers, or — detractors claim — harbingers of misfortune.

Minor Races

Gnomes

Inventors and tinkerers who have integrated into human cities. Gnomes are responsible for many advances in technology, particularly in clockwork mechanisms and alchemical devices. They lack a homeland of their own, which some gnomes resent and others celebrate as freedom.

  • Lifespan: ~150 years
  • Homelands: No fixed territory; concentrated in Valoria City and the Silver Coast trading towns
  • Notable traits: Engineering brilliance, insatiable curiosity, small stature

Halflings

Peaceful farmers and herders of the Emerald Plains. Halflings avoid conflict whenever possible and maintain excellent relations with all major races. Their agricultural surplus makes them vital to food supply chains despite their small numbers.

  • Lifespan: ~100 years
  • Homelands: Emerald Plains villages, the Shire-reaches
  • Notable traits: Resistance to fear, exceptional cooking, community-centered governance

Orcs

Tribal warriors of the eastern Ash Wastes, on the far side of the Great Rift. Orcish culture values strength and honor in ways that western civilizations often misunderstand. They maintain a complex oral tradition and are fierce defenders of their ancestral territories.

  • Lifespan: ~60 years
  • Homelands: Ash Wastes, eastern Rift edge
  • Notable traits: Physical resilience, warrior culture, oral history tradition
  • Relations: Periodic border skirmishes with Valorian forces at the Sentinel Bridge. Some orc clans trade peacefully with Shadow Trade networks.

Inter-Race Relations

The races of Aethelgard exist in a state of wary coexistence rather than true harmony:

  • Humans and Elves: A relationship of mutual respect strained by differing timescales. Elven leaders remember promises that human generations have forgotten. The Whispering Forest border remains a recurring diplomatic flashpoint.
  • Humans and Dwarves: Strong trade partners. Dwarven metallurgy and human agricultural surplus create natural economic bonds. Political tensions arise over mining rights in the Ironspine Mountains.
  • Elves and Dwarves: Ancient rivalry dating to the pre-Cataclysm era. Elves view dwarven mining as desecration of sacred sites; dwarves consider elven mysticism inefficient. Neither race wars openly, but cooperation is rare.
  • Rift-Touched and All Others: The Rift-Touched face suspicion everywhere. The Sun Temple has called their existence “unnatural,” while the Moon-Circle studies them with academic interest. In Valoria, Rift-Touched have no legal protections.

See Also