Different regions of Aethelgard have developed varying levels of technology and innovation, shaped by their access to resources, magical traditions, and the lingering effects of the Cataclysm.
Technological Levels by Region
Kingdom of Valoria
The most advanced human civilization, with sophisticated machinery and magical engineering. Valoria City has recovered more First-Empire knowledge than any other nation, aided by the network of roads and aqueducts the old empire left behind.
Dwarven Holds
Master craftsmen specializing in metalwork, clockwork devices, and underground engineering. The Khazad approach technology with patience and precision — a single dwarven device may take decades to perfect but will last centuries.
Elven Settlements
The Sylvari focus on bio-engineering and harmony with nature. They cultivate living structures — trees shaped into homes, bioluminescent fungi for lighting, and vine networks for communication. They consider mechanical innovation crude.
Wildlands
Mostly tribal societies with minimal technology, though some nomadic groups have unique survival skills. The Rift-Touched communities have developed improvised magical devices that harness the Great Rift’s wild energies.
Notable Innovations
Clockwork Devices
Dwarven invention — automatons, clocks, and mechanical constructs. The finest clockwork can mimic simple animal behavior. Valorian merchants pay premium prices for dwarven timepieces.
Magical Engineering
Combining arcane forces with technology. The Artificers of Valoria have produced flying machines (limited range), enchanted weapons that never dull, and communication crystals that relay voice across short distances.
Agricultural Tech
Improved crop rotation, irrigation channels, and magical soil enrichment support population growth in the Emerald Plains. Halfling farmers are credited with many of these innovations.
Medical Advancements
Healing magic combined with surgical techniques, developed by healer guilds in Valoria City. The best practitioners can mend broken bones in hours and cure diseases that once killed hundreds.
Communication Systems
- Signal fires — Traditional method, visible for miles along the S
- Crystal relays — Expensive but effective; a chain of enchanted crystals can relay messages across 50 miles
- Animal messengers — Elven-trained hawks and Valorian carrier pigeons
- Rift-screamers — Mysterious devices used by the Shadow-Council; transmit messages through the Rift’s magical substrate
Transportation
- Horse and cart — Still the most common method across Aethelgard
- Dwarven rail — Underground mine carts on metal tracks; some Holds have expanded this for passenger travel
- Sailing vessels — Trade ships ply the Azure Sea and R
- Arcane conveyances — Experimental and rare; a few Valorian nobles possess enchanted carriages
Weapon Technology
The arms race between western kingdoms and eastern threats has driven significant innovation:
- Rift-Shard weaponry: Rift-Shard-infused blades and arrowheads that cut through magical wards. Expensive and illegal outside military use, but prized by elite units. The Scouts of Fort Sentinel carry Rift-Shard-tipped bolts as standard equipment
- Anti-mage fortifications: Developed during the Mage-Wars, these include warded stone that resists evocation, null-magic zones created through layered enchantment, and mechanical siege engines that function even in dead-magic fields
- Dwarven siege-craft: The Khazad produce the finest mechanical crossbows, capable of punching through plate armor at 300 yards. Their tunnel-boring machines — massive clockwork drills — were decisive in the Deepdark response
- Alchemical weapons: Smoke bombs, fire oils, and corrosive compounds used by both military forces and criminal organizations. The Shadow-Cult is rumored to possess alchemical toxins that bypass healing magic
Rift-Shard Applications
The discovery of Rift-Shard energy has transformed technology across Aethelgard:
- Shard lanterns: Rift-Shard-powered lamps that produce cold, steady light lasting years. Common at Fort-Sentinel and wealthy Valorian estates
- Warding systems: Rift-Shard arrays that create magical barriers. The Sentinel-Bridge is the largest known installation, but smaller ward-systems protect noble houses and Crown buildings
- Detection devices: Sensitive Rift-Shard instruments that measure wild magic fluctuations. The University-of-Valoria maintains a continent-wide detection network
- Healing applications: Carefully calibrated Rift-Shard energy can accelerate natural healing. The Moon-Circle has pioneered therapeutic uses, though the Sun-Temple considers the practice theologically suspect
Industry and Manufacturing
- Valorian guilds: Regulated craft guilds in Valoria-City produce standardized goods — textiles, pottery, leather-work — using techniques refined over centuries. Guild membership is a path to social advancement
- Dwarven workshops: The Khazad operate mines-to-market production chains. Raw ore is processed deep underground, and finished goods emerge ready for export. Quality control is legendary — a dwarven blade carries a lifetime guarantee
- Elven cultivation: The Sylvari grow rather than manufacture. Living wood, enchanted vines, and bio-luminescent fungi serve functions that western technology achieves through metal and stone
- Independent innovation: The Moon-Circle and individual inventors produce experimental devices outside guild control. Some become commercial successes; most remain curiosities
Lost Technology of the First Empire
The C destroyed much of the First Empire’s technological knowledge. Surviving fragments suggest capabilities far beyond modern achievement:
- Self-sustaining magical constructs that required no operator
- Architectural techniques allowing structures to resist magical damage
- Communication networks spanning the entire continent
- Medical knowledge that may have extended human lifespans
- The M’s ward-stones — devices that could nullify magic in a wide radius. Modern scholars have been unable to replicate them
The Library-of-Aldara is believed to have contained detailed technical schematics for many of these technologies. The search for surviving fragments drives both legitimate scholarship and S interest in First Empire ruins.
See Also
- M
- Magic-Schools
- Economy-And-Trade
- Dwarven-Holds
- Rift-Shards
- Moon-Circle
- Sentinel-Bridge
- First-Empire
Archaeological expeditions to First Empire ruins occasionally recover artifacts, but reverse-engineering them has proven extremely difficult.